Okay, so you've been paying attention so far and now you know how to create productive, wealthy cities and a suitable navy ready for action. That's great, but cities won't be handed to you -- you've got to TAKE them. Because you're in competition with your Roman allies to get wealth, you'll pretty much want to be in constant expansion from the first turns. Rome: Total War is a total landgrab.
Fair battles between evenly matched groups of troops are fun, but the easiest way to win is to always make sure your army is bigger and better than anything they ever face. That's Smackus Maximus. Here's how to make sure you're always fielding better troops.
Armies and the Strategic Map[edit]
Not All Armies are Created Equal
There are several things to take into consideration when you look at the quality of an army.
All of these factors combined define how good an army is and how well they'll do in a fight. The most important, by far, is the quality of the general, followed by the composition of troops, then their numbers, their experience, and finally their weapons upgrades. Avoid any fight where the enemy army has a significant advantage over you: pick your battles on your terms. That's not just Smackus Maximus -- hell, Sun Tzu would tell you the same.
Recruiting Strong Armies
The temptation is to turn every city you own into a troop-generating center, but honestly you don't need to do that. Quality troops are expensive, and so are troop-generating buildings. You don't want to sacrifice your economic development for troop buildings that you can't afford to use every turn. Focus instead on having a handful of powerful towns that will continually generate your heaviest units, with roads and sea lanes that allow them to quickly get to the front. Use outer towns to supplement your army with light infantry. Have conquered towns immediately generate town guards who can keep the peace, freeing up your more expensive units to move on to the next conquest.
This strategy, combined with the knowledge that conquered enemy capitals will also be able to generate your heavy troops, should allow you to field large diverse armies without overspending. As the game progresses and your empire gets bigger, I also find that the automated city governors recruit a lot of mid-level units on their own, which comes in handy. How about mercenaries? Long-time fans will remember how costly mercenary troops were in Medieval: Total War. In that game you really wanted to avoid it. With Rome, mercenary units are more affordable (which reflects how Rome would often hire the locals to supplement their legions.) If you've got a tough fight ahead definitely look to see who's available (some generals can recruit cheaper than others). It's great to be able to continue a campaign through enemy turf that you would've otherwise had to abandon. You can save money by disbanding the mercenaries once the immediate threat has passed, but if you want to keep them around it's not too costly to retain them year after year.
What's a Good Unit Mix?
Different regions of the map will require different strategies (more on combat tactics in later sections) but some general rules apply across the board.
First, you need a 'backbone' to any good army. That means infantry who can handle a toe-to-toe fight. Early in the game you'll need Hastati to fill this role, later on you'll use Principes, and down the line you'll be using Legionary Cohorts and other heavy troops. Without several of these, you're not really going to be able to fight and win against a large, determined opposition. I'm a big fan of cavalry. It's like the Roman Express: 'Don't leave home without it.' For most of the early campaign you'll be stuck with light cavalry, which will have to be used sparingly. But having horses on the field is invaluable. They can race around an enemy's flanks and break up their formations. Most importantly, when enemy units start to rout from the field, cavalry can chase them down and finish them off. That's invaluable: once the enemy is at your mercy, you don't want them to get away only to fight you again down the line or bolster up a city you're about to besiege. No, cavalry will help you WIPE THEM OFF THE MAP, never to trouble you again. Later in the game, when you get the heavier legionary cavalry, they can really hack down light infantry or hold their own against heavier troops. In that role they can provide a major part of your offense, a mobile one that can repeatedly pull out and then charge into exposed areas. Then you have your missile units. Early in the game you'll have Velites, the cool-looking guys with animals on their heads who hurl spears. Later on, you'll get roman archers or light auxilla. They're pretty useless against a strong formation of infantry in a toe-to-toe fight, and they'll be massacred if caught in a cavalry rush. So obviously an army that relies on them too heavily will be crushed. But if you've already got your other bases covered with infantry and cavalry, then these guys will tip any battle in your favor. There are two places where missile units like Velites are useful. The first is after you've engaged the enemy, and there's a huge mob of them all piled on top of each other fighting your guys. Hurl those spears! Although you might hit a friendly unit or two, that blob of enemy soldiers is tremendously vulnerable to missile fire. Second, fast-moving Velites set on 'skirmish' mode can harass slow-moving infantry. They're devastating against Greek phalanxes, who will pull away from formation to try to chase you as you thin their numbers, exposing their flanks for an infantry assault. What's the best mix? A strong center of infantry troops, supported by cavalry, with missile troops to back them up. That's pretty self-explanatory, but it works. Vary your mix based on the enemy: Barbarians fight in the forest a lot, so infantry is more important than cavalry or missiles. The Egyptians have tons of cavalry and fight in the desert, so lightly armored troops with tons of cavalry is a must. The Greeks rely on slow-moving spearmen, so lot of missile units and strong infantry are the key. Change it up based on the circumstances, but always keep a balance, never rely on missile troops as your main force, and always be ready for hand-to-hand!
When a general falls, it's a crushing blow to morale. Inexperienced troops engaged with the enemy might break and run on the spot. I've found that experienced troops with a couple of chevrons will stick it through to the end of the battle even with their general dead, but with inexperienced soldiers it's a real crap shoot in an even fight. Best to keep your general alive and to focus on killing the enemy general!
High-ranked Generals are usually prominent family members, and they'll be almost impossible to assassinate or bribe. But lower-ranked generals -- the two and three star guys -- can be pretty worthwhile targets for your diplomats to try and convert. Send in a diplomat and see if the general will name his price. If you've got a lot of money in the bank (which is the whole point of the middle of the campaign) then this can be a really good deal for you. It's pricey, but you'll gain a good general, wipe out a small army without losing a troop, and protect yourself from a potentially damaging foe. It's worth sending a diplomat in to investigate.
Keep in mind that in some circumstances you might WANT to defeat a three-star general on the battlefield in order to get more experience for one of YOUR powerful generals. I said that generals with a lot of stars would be almost impossible to bribe, but there's a handy exception: if you wipe out his faction. For example, I was embroiled in a fight with the Dacians, and they were in their last gasp. They had only two cities left, but they had an eight-star faction leader with a good-sized army who looked to stalemate the whole conflict. As he was marching into my territory, I quickly moved in to sack both of his cities and removed the faction from the map. At this point, the enemy King turned into an eight-star rebel general. Less of a threat, but still someone I didn't want to mess with. However, rebels can be bribed! He didn't come cheap, but hey, having an eight-star general added to your faction isn't normally a deal that money can buy. My former enemy became instrumental once he took up my cause. That's a trick to keep in your back pocket!
It's fair to say that an important General -- supported by the right mix of troops -- is the key to winning the game. He'll slice his way through an enemy, conquer huge tracts of land, and gain tons of influence that will win over the people and intimidate the Senate. Smackus Maximus is all about applying force, and Generals are a force of nature onto themselves, so naturally you want to keep your best Generals alive.
Obviously, that means in battle you don't want to throw your General away. Keep him near your troops but not necessarily in the thick of the action for maximum impact. When the enemy begins to rout, I sometimes allow my general (with his nice heavy cavalry bodyguard) to ride into the fray to help cut down the fleeing troops -- he seems to gain more prestige that way -- but try very hard not to put your general in a position where some lucky jackhole with a spear can topple your faction's biggest asset. This would be easy, except the Rome: Total War AI makes it frustratingly difficult. If the AI is in control of your army (which happens whenever multiple armies are engaged in a conflict), it may frequently rush your general into a fight -- even against heavy infantry. I've seen it rush my generals into ranks of waiting spearmen!! That was just too painful. So take steps to preserve the lives of your best generals. When staging an assault from multiple armies, make sure you're personally controlling your best general by having him initiate the combat. You might also want to actually pull your other generals AWAY from a massive fight before starting the battle on the strategic map (move them away but leave their armies in place), which makes absolutely no sense but is sometimes your only defense against the suicidal AI who would otherwise kill your nation's best. I once assaulted Rome itself with four huge armies led by four generals, one for each gate. Spies had infiltrated the city and left the gates open and we outnumbered the enemy four to one. Nonetheless -- and for no discernable reason -- the AI killed off my three other generals. I don't know how it was even possible, except if they ran towards the enemy alone. I had conquered Rome but had nobody left to run it! Very frustrating. Protect your generals!
Comments
Total War: Rome II’s free Imperator Augustus campaign offers up one of the most interesting periods of antiquity as a stage for war. While Caesar established the foundations that would allow his adopted son, Octavian, to ascend to the position of Emperor, it was after the war between Octavian and Marc Antony that he would actually become ruler of the Roman world. And in the Imperator Augustus campaign, you can try to stop him if you want.
Creative Assembly has released the campaign map, revealing the playable factions available in this war – which managed to be both a civil war and an international one. Slap your eyes on it below.
(Larger version)
There will be 10 playable faction, accompanied by 65 minor powers. And making things a bit interesting is the fact that four of them are Roman. Each member of the Second Triumvirate – the alliance between Octavian, Marc Antony and Lepidus – is its own faction, along with the Roman general, Sextus Pompey, and his faction in Sicily. The latter was the father of Julius Caesar’s one-time ally turned nemesis, so he’s not a big fan of the Triumvirate. Historically, he committed quite a bit of piracy to piss them off.
Of course there’s Egypt too. That’s where Marc Antony met his end after unsuccessful wars in Greece and Parthia. The aforementioned eastern kingdom is present too, and will no doubt be a bit of a thorn in the side of anyone who plays as the Roman lothario.
It’s been a good long time since I’ve played Rome II. It didn’t have the staying power of its predecessor. But I’m a sucker for Augustus and the birth of the Roman Empire, so I might just have to jump back in again.
It’s due out next week, on the 16th.
Factions in Total War: Rome II
Ranging from the Spanish coast to the far-flung, exotic kingdoms of the east, the campaign map for Total War: Rome II is breathtaking in scope, and a study in detail and variety. This page is your source for background information about each of the playable factions: their starting position on the campaign map, their civic and military focus, and some of their key battlefield units.
The playable factions represent key powers within the Greco-Roman, Barbarian, and Eastern cultures, and each offers a notably different and deeper form of gameplay experience from those in previous Total War games. Each brings unique commercial, military and political strengths, its own agents and political system, and three tech trees representing civic, military and engineering disciplines. Each will have its own dilemmas to face and different styles of army to manage. Some factions are split into a number of playable families, which bring further unique benefits to their base faction traits.
Players will need to work with – and in certain circumstances against – their faction’s internal political system. You’ll direct the actions of famous characters from history, and if they’re not out in the field commanding your armies, they’ll be politicking in the senate house, or its cultural equivalent. Players would be wise to keep an eye on such individuals…
Some factions rely more on mercenaries for their military might; some prefer to train their own. Some rely on client-nations or vassals to boost their economic growth, while others are more trade-focussed. Whichever you choose, each faction brings a completely different gameplay experience to Total War: Rome II.
Grand Campaign
- Rome
- Arverni
- Carthage
- Egypt
- Iceni
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- Macedon
- Parthia
- Suebi
Free Factions
- Pontus
Available for free in content update from release day.
- Seleucid
Second Free-LC Faction.
- Baktria
Third Free-LC Faction.
- Getae
Fourth Free-LC Faction - released alongside the Battle of Pydna.
- Armenia
Modules are not involved inissues of segmentation, paging, and so on, since the kernel offers aunified memory management interface to the drivers. We will not get into how the differentarchitectures actually administer memory. In addition, wewon't describe the internal details of memory management in thischapter, but will defer it to 'Memory Management in Linux' in Chapter 13, 'mmap and DMA'. Lina_bigphysarea_size: open /proc/bigphysarea failed error 2015. In this chapter we look at other ways of making use ofmemory in device drivers and at how to make the best use of yoursystem's memory resources. Linux Device Drivers, 2nd Edition: Chapter 7: Getting Hold of MemoryLinux Device Drivers, 2nd Edition2nd Edition June 0-008-1, Order Number: 0081586 pages, $39.95Chapter 7Getting Hold of Memory Contents:Thus far, we have used kmalloc andkfree for the allocation and freeing of memory.The Linux kernel offers a richer set of memory allocation primitives,however.
Fifth Free-LC faction - released as part of the Total War: Rome II - Emperor Edition.
- Massilia
Sixth Free-LC Faction - released alongside the Black Sea Colonies Culture Pack.
Campaign PacksCaesar in Gaul
- Boii
- Galatia
- Nervii
These factions are included in the Caesar in Gaul Campaign Pack, but are playable in the Grand Campaign Game.
Hannibal at the Gates
- Arevaci
- Lusitani
- Syracuse
These factions are included in the Hannibal at the Gates Campaign Pack, but are playable in the Grand Campaign Game.
Wrath of Sparta
- Sparta
- Athenai
- Boiotian League
- Korinthos
These factions are available only in the Wrath Of Sparta Campaign Pack. The Factions Sparta and Athens in the Grand Campaign (part of the Greek States Culture Pack) remain the same.
Imperator Augustus
Free Campaign Pack
- Octavian's Rome
- Lepidus' Rome
- Antony's Rome
Rome Total War 2 Campaign Map Flickering
List of playable factions in the Imperator Augustus Campaign Pack: Marc Antony, Lepidus, Octavian, Pompey, Iceni, Marcomanni, Dacia, Egypt, Parthia and Armenia (also playable in the TWR2 Grand Campaign).
Culture PacksThe Greek States
- Athens
- Epirus
- Sparta
The Nomadic Tribes
- Massagetae
- Roxolani
- Royal Scythia
Pirates and Raiders
- Ardiaei
- Odrysian Kingdom
- Tylis
Rome 2 Total War Campaign Map Camera StuckBlack Sea Colonies
- Cimmeria
Total War Rome 2 Download
- Colchis
- Pergamon
Retrieved from ‘https://wiki.totalwar.com/index.php?title=Factions_in_Total_War:_Rome_II&oldid=22984’
'I have won every battle but I am losing this war!'- The King in the North
Robb Stark had a point, you can be a brilliant field tactician but if you fail to make good on those victories you may end up losing in the end. In Total War: Rome II you will ultimately win or lose on the campaign map. If your Empire is stagnant, your armies are weak, you are against a coalition of enemies, and your trade routes are raided you will face an uphill game. Just paying army and fleet upkeep will eat up most of your income from trade, taxation, and resource extraction.
The fundamental Now that you understand the importance of the campaign we can go over the fundamentals.
Economy: Your economy is the sum of your income, expenses, resources, assets, etc. Your income per turn is your total income through trade, taxation, tribute, etc while your expenses is all the upkeep you have to pay for units, fleets, agents, mercenaries, etc. As your treasury fills you use that money to purchase units, build settlement improvements, recruits agents, and use the gold for diplomacy to make deals, treaties, or to pay off a powerful bully.
Comments
I should begin this by saying that I own a modern computer (i3-2100, ATI 6670, 4GB Ram, 1TB space, etc) and that I have tried all of the following suggestions already, so please don't suggest them again:
-Reinstall the game -run as administrator -apply the 4gb RAM patch to the .exe file -verify the integrity of the game cache -run the game/steam in both xp SP2/SP3 mode. -delete all files related to the game, reinstall. -update my graphics drivers, several drivers. -try using a difference mouse -tried all the different settings, including AA, campaign shaddows. Now, to get to the point. I used to own RTW on dvd and it ran fine, both on the campaign and in battles, and this was on an older computer. I recently bought a modern computer and I bought rome total war gold version on STEAM. The battles run even more smoothly than they did before. However, the campaign map consistently always lags and stutters if you try to move the camera around or do anything on the campaign. It is simply unplayable. I have talked to several people who own the game on steam and with windows 7 and they don't have issues, just me. If you are genuinely skilled in this issue then please help me. I have been working on this problem for about 3 months now, and have asked on countless technical support forums. It's interesting to note that the campaign maps for both medieval II and Empire total war both run smoothly, yet RTW does not, despite being an older game. My personal conspiracy theory is this has to do with steam, but perhaps its not fair to place all the blame on their shoulders, IDK. THANK You for any help. OH, here is my DXDIAG: ------------------ System Information ------------------ Time of this report: 7/6/2013, 11:52:22 Machine name: JORDAN-PC Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.130318-1533) Language: English (Regional Setting: English) System Manufacturer: Dell Inc. System Model: Inspiron 620 BIOS: BIOS Date: 04/12/11 16:24:18 Ver: 04.06.04 Processor: Intel(R) Core(TM) i3-2100 CPU @ 3.10GHz (4 CPUs), ~3.1GHz Memory: 4096MB RAM Available OS Memory: 4078MB RAM Page File: 2268MB used, 5886MB available Windows Dir: C:Windows DirectX Version: DirectX 11 DX Setup Parameters: Not found User DPI Setting: Using System DPI System DPI Setting: 96 DPI (100 percent) DWM DPI Scaling: Disabled DxDiag Version: 6.01.7601.17514 64bit Unicode ------------ DxDiag Notes ------------ Display Tab 1: No problems found. Sound Tab 1: No problems found. Input Tab: No problems found. -------------------- DirectX Debug Levels -------------------- Direct3D: 0/4 (retail) DirectDraw: 0/4 (retail) DirectInput: 0/5 (retail) DirectMusic: 0/5 (retail) DirectPlay: 0/9 (retail) DirectSound: 0/5 (retail) DirectShow: 0/6 (retail) --------------- Display Devices --------------- Card name: AMD Radeon HD 6670 Manufacturer: Advanced Micro Devices, Inc. Chip type: AMD Radeon Graphics Processor (0x6758) DAC type: Internal DAC(400MHz) Device Key: EnumPCIVEN_1002&DEV_6758&SUBSYS_03EA1043&REV_00 Display Memory: 2799 MB Dedicated Memory: 1015 MB Shared Memory: 1783 MB Current Mode: 1920 x 1080 (32 bit) (60Hz) Monitor Name: Generic PnP Monitor Monitor Model: E2442 Monitor Id: GSM58C4 Native Mode: 1920 x 1080(p) (60.000Hz) Output Type: HD15 Driver Name: aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,aticfx32,atiumd64.dll,atidxx64.dll,atidxx64.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm64.dll Driver File Version: 8.17.0010.1191 (English) Driver Version: 12.104.0.0 DDI Version: 11 Driver Model: WDDM 1.1 Driver Attributes: Final Retail Driver Date/Size: 3/28/2013 19:37:02, 1155264 bytes WHQL Logo'd: Yes WHQL Date Stamp: Device Identifier: {D7B71EE2-2418-11CF-C372-E023A1C2CA35} Vendor ID: 0x1002 Device ID: 0x6758 SubSys ID: 0x03EA1043 Revision ID: 0x0000 Driver Strong Name: 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Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= D3D9 Overlay: Not Supported DXVA-HD: Not Supported DDraw Status: Enabled D3D Status: Enabled AGP Status: Enabled ------------- Sound Devices ------------- Description: Speakers (Conexant HD Audio) Default Sound Playback: Yes Default Voice Playback: Yes Hardware ID: HDAUDIOFUNC_01&VEN_14F1&DEV_50A1&SUBSYS_102804ED&REV_1001 Manufacturer ID: 1 Product ID: 100 Type: WDM Driver Name: CHDRT64.sys Driver Version: 8.50.0004.0000 (English) Driver Attributes: Final Retail WHQL Logo'd: Yes Date and Size: 3/10/2011 16:27:32, 1576576 bytes Other Files: Driver Provider: Conexant HW Accel Level: Basic Cap Flags: 0xF1F Min/Max Sample Rate: 100, 200000 Static/Strm HW Mix Bufs: 1, 0 Static/Strm HW 3D Bufs: 0, 0 HW Memory: 0 Voice Management: No EAX(tm) 2.0 Listen/Src: No, No I3DL2(tm) Listen/Src: No, No Sensaura(tm) ZoomFX(tm): No --------------------- Sound Capture Devices --------------------- Description: Rear Microphone (Conexant HD Audio) Default Sound Capture: Yes Default Voice Capture: Yes Driver Name: CHDRT64.sys Driver Version: 8.50.0004.0000 (English) Driver Attributes: Final Retail Date and Size: 3/10/2011 16:27:32, 1576576 bytes Cap Flags: 0x1 Format Flags: 0xFFFFF Description: Microphone (Screaming Bee Audio) Default Sound Capture: No Default Voice Capture: No Driver Name: ScreamingBAudio64.sys Driver Version: 2.00.0002.0000 (English) Driver Attributes: Final Retail Date and Size: 12/1/2009 16:49:52, 38992 bytes Cap Flags: 0x1 Format Flags: 0xFFFFF ------------------- DirectInput Devices ------------------- Device Name: Mouse Attached: 1 Controller ID: n/a Vendor/Product ID: n/a FF Driver: n/a Device Name: Keyboard Attached: 1 Controller ID: n/a Vendor/Product ID: n/a FF Driver: n/a Poll w/ Interrupt: No ----------- USB Devices ----------- + USB Root Hub | Vendor/Product ID: 0x8086, 0x1C2D | Matching Device ID: usbroot_hub20 | Service: usbhub | Driver: usbhub.sys, 3/24/2011 20:24:56, 343040 bytes | Driver: usbd.sys, 3/24/2011 20:28:59, 7936 bytes | +-+ Generic USB Hub | | Vendor/Product ID: 0x8087, 0x0024 | | Location: Port_#0001.Hub_#0001 | | Matching Device ID: usbclass_09 | | Service: usbhub | | Driver: usbhub.sys, 3/24/2011 20:24:56, 343040 bytes | | | +-+ USB Input Device | | | Vendor/Product ID: 0x046D, 0xC05A | | | Location: Port_#0001.Hub_#0003 | | | Matching Device ID: generic_hid_device | | | Service: HidUsb | | | Driver: hidusb.sys, 11/20/2010 20:23:47, 30208 bytes | | | Driver: hidclass.sys, 11/20/2010 20:23:47, 76800 bytes | | | Driver: hidparse.sys, 7/13/2009 17:06:17, 32896 bytes | | | | | +-+ HID-compliant mouse | | | | Vendor/Product ID: 0x046D, 0xC05A | | | | Matching Device ID: hid_device_system_mouse | | | | Service: mouhid | | | | Driver: mouhid.sys, 7/13/2009 17:00:20, 31232 bytes | | | | Driver: mouclass.sys, 7/13/2009 18:48:27, 49216 bytes | | | | +-+ USB Input Device | | | Vendor/Product ID: 0x413C, 0x2107 | | | Location: Port_#0004.Hub_#0003 | | | Matching Device ID: generic_hid_device | | | Service: HidUsb | | | Driver: hidusb.sys, 11/20/2010 20:23:47, 30208 bytes | | | Driver: hidclass.sys, 11/20/2010 20:23:47, 76800 bytes | | | Driver: hidparse.sys, 7/13/2009 17:06:17, 32896 bytes | | | | | +-+ HID Keyboard Device | | | | Vendor/Product ID: 0x413C, 0x2107 | | | | Matching Device ID: hid_device_system_keyboard | | | | Service: kbdhid | | | | Driver: kbdhid.sys, 11/20/2010 20:23:47, 33280 bytes | | | | Driver: kbdclass.sys, 7/13/2009 18:48:04, 50768 bytes ---------------- Gameport Devices ---------------- ------------ PS/2 Devices ------------ + Terminal Server Keyboard Driver | Matching Device ID: rootrdp_kbd | Upper Filters: kbdclass | Service: TermDD | Driver: i8042prt.sys, 7/13/2009 16:19:57, 105472 bytes | Driver: kbdclass.sys, 7/13/2009 18:48:04, 50768 bytes | + Terminal Server Mouse Driver | Matching Device ID: rootrdp_mou | Upper Filters: mouclass | Service: TermDD | Driver: termdd.sys, 11/20/2010 20:23:47, 63360 bytes | Driver: sermouse.sys, 7/13/2009 17:00:20, 26624 bytes | Driver: mouclass.sys, 7/13/2009 18:48:27, 49216 bytes ------------------------ Disk & DVD/CD-ROM Drives ------------------------ Drive: C: Free Space: 461.4 GB Total Space: 941.3 GB File System: NTFS Model: ST31000524AS ATA Device Drive: Q: Model: n/a Drive: D: Model: HL-DT-ST DVD+-RW GH70N ATA Device Driver: c:windowssystem32driverscdrom.sys, 6.01.7601.17514 (English), 11/20/2010 20:23:47, 147456 bytes Drive: F: Model: MagicISO Virtual DVD-ROM0000 Driver: c:windowssystem32driverscdrom.sys, 6.01.7601.17514 (English), 11/20/2010 20:23:47, 147456 bytes -------------- System Devices -------------- Name: Intel(R) 6 Series/C200 Series Chipset Family PCI Express Root Port 5 - 1C18 Device ID: PCIVEN_8086&DEV_1C18&SUBSYS_04ED1028&REV_B53&11583659&0&E4 Driver: C:Windowssystem32DRIVERSpci.sys, 6.01.7601.17514 (English), 11/20/2010 20:23:47, 184704 bytes Name: 2nd generation Intel(R) Core(TM) processor family DRAM Controller - 0100 Device ID: PCIVEN_8086&DEV_0100&SUBSYS_04ED1028&REV_093&11583659&0&00 Driver: n/a Name: Intel(R) 6 Series/C200 Series Chipset Family PCI Express Root Port 4 - 1C16 Device ID: PCIVEN_8086&DEV_1C16&SUBSYS_1C168086&REV_B53&11583659&0&E3 Driver: C:Windowssystem32DRIVERSpci.sys, 6.01.7601.17514 (English), 11/20/2010 20:23:47, 184704 bytes Name: Dell Wireless 1502 802.11b/g/n Device ID: PCIVEN_168C&DEV_002B&SUBSYS_02041028&REV_01001517FFFF24141200 Driver: C:Windowssystem32DRIVERSathrx.sys, 9.01.0000.0328 (English), 10/21/2010 17:02:40, 2374656 bytes Driver: C:Windowssystem32driversvwifibus.sys, 6.01.7600.16385 (English), 7/13/2009 17:07:21, 24576 bytes Name: Intel(R) H61 Express Chipset Family LPC Interface Controller - 1C5C Device ID: PCIVEN_8086&DEV_1C5C&SUBSYS_04ED1028&REV_053&11583659&0&F8 Driver: C:Windowssystem32DRIVERSmsisadrv.sys, 6.01.7600.16385 (English), 7/13/2009 18:48:27, 15424 bytes Name: Realtek PCIe GBE Family Controller Device ID: PCIVEN_10EC&DEV_8168&SUBSYS_04ED1028&REV_0603000000684CE00000 Driver: n/a Name: Intel(R) Management Engine Interface Device ID: PCIVEN_8086&DEV_1C3A&SUBSYS_04ED1028&REV_043&11583659&0&B0 Driver: n/a Name: Intel(R) 6 Series/C200 Series Chipset Family PCI Express Root Port 1 - 1C10 Device ID: PCIVEN_8086&DEV_1C10&SUBSYS_04ED1028&REV_B53&11583659&0&E0 Driver: C:Windowssystem32DRIVERSpci.sys, 6.01.7601.17514 (English), 11/20/2010 20:23:47, 184704 bytes Name: High Definition Audio Controller Device ID: PCIVEN_1002&DEV_AA90&SUBSYS_AA901043&REV_004&65B465D&0&0108 Driver: C:Windowssystem32DRIVERShdaudbus.sys, 6.01.7601.17514 (English), 11/20/2010 20:23:47, 122368 bytes Name: Intel(R) 6 Series/C200 Series Chipset Family USB Enhanced Host Controller - 1C2D Device ID: PCIVEN_8086&DEV_1C2D&SUBSYS_04ED1028&REV_053&11583659&0&D0 Driver: C:Windowssystem32driversusbehci.sys, 6.01.7601.17586 (English), 3/24/2011 20:29:04, 52736 bytes Driver: C:Windowssystem32driversusbport.sys, 6.01.7601.17586 (English), 3/24/2011 20:29:14, 325120 bytes Driver: C:Windowssystem32driversusbhub.sys, 6.01.7601.21692 (English), 3/24/2011 20:24:56, 343040 bytes Name: Intel(R) 6 Series/C200 Series Chipset Family 2 port Serial ATA Storage Controller - 1C08 Device ID: PCIVEN_8086&DEV_1C08&SUBSYS_04ED1028&REV_053&11583659&0&FD Driver: C:Windowssystem32DRIVERSintelide.sys, 6.01.7600.16385 (English), 7/13/2009 18:48:04, 16960 bytes Driver: C:Windowssystem32DRIVERSpciidex.sys, 6.01.7600.16385 (English), 7/13/2009 18:45:46, 48720 bytes Driver: C:Windowssystem32DRIVERSatapi.sys, 6.01.7600.16385 (English), 7/13/2009 18:52:21, 24128 bytes Driver: C:Windowssystem32DRIVERSataport.sys, 6.01.7601.17514 (English), 11/20/2010 20:23:47, 155520 bytes Name: AMD Radeon HD 6670 Device ID: PCIVEN_1002&DEV_6758&SUBSYS_03EA1043&REV_004&65B465D&0&0008 Driver: C:Windowssystem32DRIVERSatikmdag.sys, 8.01.0001.1295 (English), 3/28/2013 19:35:02, 11658752 bytes Driver: C:Windowssystem32DRIVERSati2erec.dll, 1.00.0000.0024 (English), 3/28/2013 18:07:52, 53248 bytes Driver: C:Windowssystem32DRIVERSatikmpag.sys, 8.14.0001.6304 (English), 3/28/2013 18:09:44, 581120 bytes Driver: C:Windowssystem32atiumd64.dll, 9.14.0010.0969 (English), 3/28/2013 19:36:38, 6985624 bytes Driver: C:Windowssystem32atiumd6a.dll, 8.14.0010.0390 (English), 3/28/2013 19:36:40, 5000320 bytes Driver: C:Windowssystem32atitmm64.dll, 6.14.0011.0024 (English), 3/28/2013 18:33:00, 120320 bytes Driver: C:Windowssystem32atiicdxx.dat, 3/11/2013 22:38:22, 695006 bytes Driver: C:Windowssystem32amdpcom64.dll, 8.14.0010.0023 (English), 3/28/2013 19:37:10, 78432 bytes Driver: C:Windowssystem32atimpc64.dll, 8.14.0010.0023 (English), 3/28/2013 19:37:10, 78432 bytes Driver: C:Windowssystem32atiadlxx.dll, 6.14.0010.1127 (English), 3/28/2013 18:10:30, 636416 bytes Driver: C:Windowssystem32atiumd6a.cap, 3/28/2013 18:38:06, 3309936 bytes Driver: C:Windowssystem32atimuixx.dll, 6.14.0010.1002 (English), 3/28/2013 18:32:46, 26112 bytes Driver: C:Windowssystem32atiapfxx.exe, 6.14.0010.1001 (English), 3/28/2013 18:57:54, 163840 bytes Driver: C:Windowssystem32ativvsva.dat, 3/8/2012 21:31:26, 157144 bytes Driver: C:Windowssystem32ativvsvl.dat, 3/8/2012 21:31:26, 204952 bytes Driver: C:Windowssystem32ativvaxy_cik.dat, 3/4/2013 11:52:52, 230836 bytes Driver: C:Windowssystem32ativvaxy_cik_nd.dat, 11/22/2012 08:14:26, 230064 bytes Driver: C:Windowssystem32ativce02.dat, 1/31/2013 17:14:10, 75600 bytes Driver: C:Windowssystem32atiesrxx.exe, 6.14.0011.1143 (English), 3/28/2013 18:34:18, 241152 bytes Driver: C:Windowssystem32atieclxx.exe, 6.14.0011.1143 (English), 3/28/2013 18:35:06, 562688 bytes Driver: C:Windowssystem32atiedu64.dll, 6.14.0010.2514 (English), 3/28/2013 18:32:42, 59392 bytes Driver: C:Windowssystem32atidemgy.dll, 4.00.4835.37057 (English), 3/28/2013 18:35:14, 442368 bytes Driver: C:Windowssystem32atio6axx.dll, 6.14.0010.12217 (English), 3/28/2013 19:04:42, 24229376 bytes Driver: C:Windowssystem32aticalrt64.dll, 6.14.0010.1741 (English), 3/28/2013 18:55:36, 51200 bytes Driver: C:Windowssystem32aticalcl64.dll, 6.14.0010.1741 (English), 3/28/2013 18:55:28, 44544 bytes Driver: C:Windowssystem32aticaldd64.dll, 6.14.0010.1741 (English), 3/28/2013 18:55:16, 16082944 bytes Driver: C:Windowssystem32atipblag.dat, 9/12/2011 15:06:16, 3917 bytes Driver: C:Windowssystem32atiu9p64.dll, 8.14.0001.6304 (English), 3/28/2013 19:37:04, 112440 bytes Driver: C:Windowssystem32atiuxp64.dll, 8.14.0001.6304 (English), 3/28/2013 19:37:06, 139696 bytes Driver: C:Windowssystem32atig6pxx.dll, 8.14.0001.6304 (English), 3/28/2013 18:10:08, 17920 bytes Driver: C:Windowssystem32atig6txx.dll, 8.14.0001.6304 (English), 3/28/2013 18:10:00, 44032 bytes Driver: C:Windowssystem32atibtmon.exe, 2.00.0000.0000 (English), 5/11/2009 03:35:28, 118784 bytes Driver: C:Windowssystem32atiapfxx.blb, 3/28/2013 18:59:46, 522872 bytes Driver: C:Windowssystem32atidxx64.dll, 8.17.0010.0489 (English), 3/28/2013 19:36:56, 8272136 bytes Driver: C:WindowsSysWOW64atiumdag.dll, 9.14.0010.0969 (English), 3/28/2013 19:36:44, 5944264 bytes Driver: C:WindowsSysWOW64atiumdva.dll, 8.14.0010.0390 (English), 3/28/2013 19:36:50, 4450264 bytes Driver: C:WindowsSysWOW64amdpcom32.dll, 8.14.0010.0023 (English), 3/28/2013 19:37:10, 71704 bytes Driver: C:WindowsSysWOW64atimpc32.dll, 8.14.0010.0023 (English), 3/28/2013 19:37:10, 71704 bytes Driver: C:WindowsSysWOW64atiadlxy.dll, 6.14.0010.1127 (English), 3/28/2013 18:10:20, 430080 bytes Driver: C:WindowsSysWOW64atiumdva.cap, 3/28/2013 18:24:06, 3342768 bytes Driver: C:WindowsSysWOW64ativvsva.dat, 3/8/2012 21:31:26, 157144 bytes Driver: C:WindowsSysWOW64ativvsvl.dat, 3/8/2012 21:31:26, 204952 bytes Driver: C:WindowsSysWOW64ati2edxx.dll, 6.14.0010.2514 (English), 3/28/2013 18:32:36, 43520 bytes Driver: C:WindowsSysWOW64atioglxx.dll, 6.14.0010.12217 (English), 3/28/2013 18:48:26, 19870720 bytes Driver: C:WindowsSysWOW64atidxx32.dll, 8.17.0010.0489 (English), 3/28/2013 19:36:54, 7233336 bytes Driver: C:WindowsSysWOW64aticalrt.dll, 6.14.0010.1741 (English), 3/28/2013 18:55:34, 46080 bytes Driver: C:WindowsSysWOW64aticalcl.dll, 6.14.0010.1741 (English), 3/28/2013 18:55:28, 44032 bytes Driver: C:WindowsSysWOW64aticaldd.dll, 6.14.0010.1741 (English), 3/28/2013 18:51:04, 13703168 bytes Driver: C:WindowsSysWOW64atipblag.dat, 9/12/2011 15:06:16, 3917 bytes Driver: C:WindowsSysWOW64atiu9pag.dll, 8.14.0001.6304 (English), 3/28/2013 19:37:04, 92304 bytes Driver: C:WindowsSysWOW64atiuxpag.dll, 8.14.0001.6304 (English), 3/28/2013 19:37:04, 118584 bytes Driver: C:WindowsSysWOW64atigktxx.dll, 8.14.0001.6304 (English), 3/28/2013 18:09:52, 34816 bytes Driver: C:WindowsSysWOW64atiglpxx.dll, 8.14.0001.6304 (English), 3/28/2013 18:10:04, 14848 bytes Driver: C:WindowsSysWOW64atiapfxx.blb, 3/28/2013 18:59:46, 522872 bytes Driver: C:Windowsatiogl.xml, 2/27/2013 11:08:54, 44066 bytes Driver: C:Windowssystem32ATIODCLI.exe, 1.00.0000.0001 (English), 6/21/2009 21:34:36, 51200 bytes Driver: C:Windowssystem32ATIODE.exe, 1.00.0000.0001 (English), 8/27/2010 00:33:08, 332800 bytes Driver: C:Windowssystem32atiglpxx.dll, 8.14.0001.6304 (English), 3/28/2013 18:10:04, 14848 bytes Driver: C:Windowssystem32aticfx64.dll, 8.17.0010.1191 (English), 3/28/2013 19:37:02, 1155264 bytes Driver: C:WindowsSysWOW64aticfx32.dll, 8.17.0010.1191 (English), 3/28/2013 19:37:00, 970912 bytes Driver: C:Windowssystem32OpenCL.dll, 1.02.0011.0000 (English), 3/28/2013 19:09:04, 54784 bytes Driver: C:Windowssystem32amdocl64.dll, 10.00.1124.0002 (English), 3/28/2013 19:12:48, 29150720 bytes Driver: C:Windowssystem32amdocl_as64.exe, 3/28/2013 19:13:14, 1187342 bytes Driver: C:Windowssystem32amdocl_ld64.exe, 3/28/2013 19:13:14, 1061902 bytes Driver: C:Windowssystem32OpenVideo64.dll, 10.00.1124.0002 (English), 3/28/2013 19:13:08, 76288 bytes Driver: C:Windowssystem32OVDecode64.dll, 10.00.1124.0002 (English), 3/28/2013 19:13:00, 64000 bytes Driver: C:Windowssystem32clinfo.exe, 3/28/2013 19:13:28, 222720 bytes Driver: C:WindowsSysWOW64OpenCL.dll, 1.02.0011.0000 (English), 3/28/2013 19:09:00, 50176 bytes Driver: C:WindowsSysWOW64amdocl.dll, 10.00.1124.0002 (English), 3/28/2013 19:10:52, 23810560 bytes Driver: C:WindowsSysWOW64amdocl_as32.exe, 3/28/2013 19:13:12, 995342 bytes Driver: C:WindowsSysWOW64amdocl_ld32.exe, 3/28/2013 19:13:14, 798734 bytes Driver: C:WindowsSysWOW64OpenVideo.dll, 10.00.1124.0002 (English), 3/28/2013 19:13:04, 65536 bytes Driver: C:WindowsSysWOW64OVDecode.dll, 10.00.1124.0002 (English), 3/28/2013 19:12:56, 56320 bytes Driver: C:Windowssystem32coinst_12.104.dll, 1.00.0005.0008 (English), 3/28/2013 19:00:54, 76800 bytes Name: Intel(R) 6 Series/C200 Series Chipset Family USB Enhanced Host Controller - 1C26 Device ID: PCIVEN_8086&DEV_1C26&SUBSYS_04ED1028&REV_053&11583659&0&E8 Driver: C:Windowssystem32driversusbehci.sys, 6.01.7601.17586 (English), 3/24/2011 20:29:04, 52736 bytes Driver: C:Windowssystem32driversusbport.sys, 6.01.7601.17586 (English), 3/24/2011 20:29:14, 325120 bytes Driver: C:Windowssystem32driversusbhub.sys, 6.01.7601.21692 (English), 3/24/2011 20:24:56, 343040 bytes Name: Intel(R) 6 Series/C200 Series Chipset Family 4 port Serial ATA Storage Controller - 1C00 Device ID: PCIVEN_8086&DEV_1C00&SUBSYS_04ED1028&REV_053&11583659&0&FA Driver: C:Windowssystem32DRIVERSintelide.sys, 6.01.7600.16385 (English), 7/13/2009 18:48:04, 16960 bytes Driver: C:Windowssystem32DRIVERSpciidex.sys, 6.01.7600.16385 (English), 7/13/2009 18:45:46, 48720 bytes Driver: C:Windowssystem32DRIVERSatapi.sys, 6.01.7600.16385 (English), 7/13/2009 18:52:21, 24128 bytes Driver: C:Windowssystem32DRIVERSataport.sys, 6.01.7601.17514 (English), 11/20/2010 20:23:47, 155520 bytes Name: Intel(R) 6 Series/C200 Series Chipset Family SMBus Controller - 1C22 Device ID: PCIVEN_8086&DEV_1C22&SUBSYS_04ED1028&REV_053&11583659&0&FB Driver: n/a Name: High Definition Audio Controller Device ID: PCIVEN_8086&DEV_1C20&SUBSYS_04ED1028&REV_053&11583659&0&D8 Driver: C:Windowssystem32DRIVERShdaudbus.sys, 6.01.7601.17514 (English), 11/20/2010 20:23:47, 122368 bytes Name: 2nd generation Intel(R) Core(TM) processor family PCI Express Controller - 0101 Device ID: PCIVEN_8086&DEV_0101&SUBSYS_04ED1028&REV_093&11583659&0&08 Driver: C:Windowssystem32DRIVERSpci.sys, 6.01.7601.17514 (English), 11/20/2010 20:23:47, 184704 bytes ------------------ DirectShow Filters ------------------ DirectShow Filters: WMAudio Decoder DMO,0x00800800,1,1,WMADMOD.DLL,6.01.7601.17514 WMAPro over S/PDIF DMO,0x00600800,1,1,WMADMOD.DLL,6.01.7601.17514 WMSpeech Decoder DMO,0x00600800,1,1,WMSPDMOD.DLL,6.01.7601.17514 MP3 Decoder DMO,0x00600800,1,1,mp3dmod.dll,6.01.7600.16385 Mpeg4s Decoder DMO,0x00800001,1,1,mp4sdecd.dll,6.01.7600.16385 WMV Screen decoder DMO,0x00600800,1,1,wmvsdecd.dll,6.01.7601.17514 WMVideo Decoder DMO,0x00800001,1,1,wmvdecod.dll,6.01.7601.17514 Mpeg43 Decoder DMO,0x00800001,1,1,mp43decd.dll,6.01.7600.16385 Mpeg4 Decoder DMO,0x00800001,1,1,mpg4decd.dll,6.01.7600.16385 DV Muxer,0x00400000,0,0,qdv.dll,6.06.7601.17514 Color Space Converter,0x00400001,1,1,quartz.dll,6.06.7601.17713 LogMeIn Video Encoder,0x00200000,1,1, WM ASF Reader,0x00400000,0,0,qasf.dll,12.00.7601.17514 Screen Capture filter,0x00200000,0,1,wmpsrcwp.dll,12.00.7601.17514 AVI Splitter,0x00600000,1,1,quartz.dll,6.06.7601.17713 VGA 16 Color Ditherer,0x00400000,1,1,quartz.dll,6.06.7601.17713 SBE2MediaTypeProfile,0x00200000,0,0,sbe.dll,6.06.7601.17528 Microsoft DTV-DVD Video Decoder,0x005fffff,2,4,msmpeg2vdec.dll,6.01.7140.0000 AC3 Parser Filter,0x00600000,1,1,mpg2splt.ax,6.06.7601.17528 StreamBufferSink,0x00200000,0,0,sbe.dll,6.06.7601.17528 Microsoft TV Captions Decoder,0x00200001,1,0,MSTVCapn.dll,6.01.7601.17715 MJPEG Decompressor,0x00600000,1,1,quartz.dll,6.06.7601.17713 CBVA DMO wrapper filter,0x00200000,1,1,cbva.dll,6.01.7601.17514 MPEG-I Stream Splitter,0x00600000,1,2,quartz.dll,6.06.7601.17713 SAMI (CC) Parser,0x00400000,1,1,quartz.dll,6.06.7601.17713 VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.7601.17514 ATI MPEG File Writer,0x00200000,1,0,atimpenc64.dll,12.05.0000.21219 ATI MPEG Video Decoder,0x00200000,1,2,atimpenc64.dll,12.05.0000.21219 MPEG-2 Splitter,0x005fffff,1,0,mpg2splt.ax,6.06.7601.17528 Closed Captions Analysis Filter,0x00200000,2,5,cca.dll,6.06.7601.17514 SBE2FileScan,0x00200000,0,0,sbe.dll,6.06.7601.17528 Microsoft MPEG-2 Video Encoder,0x00200000,1,1,msmpeg2enc.dll,6.01.7601.17514 LogMeIn Video Decoder,0x00800000,1,1, Internal Script Command Renderer,0x00800001,1,0,quartz.dll,6.06.7601.17713 MPEG Audio Decoder,0x03680001,1,1,quartz.dll,6.06.7601.17713 DV Splitter,0x00600000,1,2,qdv.dll,6.06.7601.17514 Video Mixing Renderer 9,0x00200000,1,0,quartz.dll,6.06.7601.17713 Microsoft MPEG-2 Encoder,0x00200000,2,1,msmpeg2enc.dll,6.01.7601.17514 ATI MPEG Audio Encoder,0x00200000,1,1,atimpenc64.dll,12.05.0000.21219 AMD MJPEG Decoder,0x00800001,1,1,atimpenc64.dll,12.05.0000.21219 ACM Wrapper,0x00600000,1,1,quartz.dll,6.06.7601.17713 Video Renderer,0x00800001,1,0,quartz.dll,6.06.7601.17713 MPEG-2 Video Stream Analyzer,0x00200000,0,0,sbe.dll,6.06.7601.17528 Line 21 Decoder,0x00600000,1,1, Video Port Manager,0x00600000,2,1,quartz.dll,6.06.7601.17713 Video Renderer,0x00400000,1,0,quartz.dll,6.06.7601.17713 ATI MPEG Video Encoder,0x00200000,1,1,atimpenc64.dll,12.05.0000.21219 ATI MPEG Multiplexer,0x00200000,2,1,atimpenc64.dll,12.05.0000.21219 VPS Decoder,0x00200000,0,0,WSTPager.ax,6.06.7601.17514 WM ASF Writer,0x00400000,0,0,qasf.dll,12.00.7601.17514 VBI Surface Allocator,0x00600000,1,1,vbisurf.ax,6.01.7601.17514 File writer,0x00200000,1,0,qcap.dll,6.06.7601.17514 iTV Data Sink,0x00600000,1,0,itvdata.dll,6.06.7601.17514 iTV Data Capture filter,0x00600000,1,1,itvdata.dll,6.06.7601.17514 ATI Video Scaler Filter,0x00200000,1,1,atimpenc64.dll,12.05.0000.21219 DVD Navigator,0x00200000,0,3,qdvd.dll,6.06.7601.17835 Microsoft TV Subtitles Decoder,0x00200001,1,0,MSTVCapn.dll,6.01.7601.17715 Overlay Mixer2,0x00200000,1,1, RDP DShow Redirection Filter,0xffffffff,1,0,DShowRdpFilter.dll, Microsoft MPEG-2 Audio Encoder,0x00200000,1,1,msmpeg2enc.dll,6.01.7601.17514 WST Pager,0x00200000,1,1,WSTPager.ax,6.06.7601.17514 MPEG-2 Demultiplexer,0x00600000,1,1,mpg2splt.ax,6.06.7601.17528 DV Video Decoder,0x00800000,1,1,qdv.dll,6.06.7601.17514 SampleGrabber,0x00200000,1,1,qedit.dll,6.06.7601.17514 Null Renderer,0x00200000,1,0,qedit.dll,6.06.7601.17514 MPEG-2 Sections and Tables,0x005fffff,1,0,Mpeg2Data.ax,6.06.7601.17514 Microsoft AC3 Encoder,0x00200000,1,1,msac3enc.dll,6.01.7601.17514 StreamBufferSource,0x00200000,0,0,sbe.dll,6.06.7601.17528 Smart Tee,0x00200000,1,2,qcap.dll,6.06.7601.17514 Overlay Mixer,0x00200000,0,0, AVI Decompressor,0x00600000,1,1,quartz.dll,6.06.7601.17713 NetBridge,0x00200000,2,0,netbridge.dll,6.01.7601.17514 AVI/WAV File Source,0x00400000,0,2,quartz.dll,6.06.7601.17713 Wave Parser,0x00400000,1,1,quartz.dll,6.06.7601.17713 MIDI Parser,0x00400000,1,1,quartz.dll,6.06.7601.17713 Multi-file Parser,0x00400000,1,1,quartz.dll,6.06.7601.17713 File stream renderer,0x00400000,1,1,quartz.dll,6.06.7601.17713 ATI Video Rotation Filter,0x00200000,1,1,atimpenc64.dll,12.05.0000.21219 Microsoft DTV-DVD Audio Decoder,0x005fffff,1,1,msmpeg2adec.dll,6.01.7140.0000 StreamBufferSink2,0x00200000,0,0,sbe.dll,6.06.7601.17528 AVI Mux,0x00200000,1,0,qcap.dll,6.06.7601.17514 Line 21 Decoder 2,0x00600002,1,1,quartz.dll,6.06.7601.17713 File Source (Async.),0x00400000,0,1,quartz.dll,6.06.7601.17713 File Source (URL),0x00400000,0,1,quartz.dll,6.06.7601.17713 Media Center Extender Encryption Filter,0x00200000,2,2,Mcx2Filter.dll,6.01.7601.17514 AudioRecorder WAV Dest,0x00200000,0,0,WavDest.dll, AudioRecorder Wave Form,0x00200000,0,0,WavDest.dll, SoundRecorder Null Renderer,0x00200000,0,0,WavDest.dll, Infinite Pin Tee Filter,0x00200000,1,1,qcap.dll,6.06.7601.17514 Enhanced Video Renderer,0x00200000,1,0,evr.dll,6.01.7601.17514 BDA MPEG2 Transport Information Filter,0x00200000,2,0,psisrndr.ax,6.06.7601.17669 MPEG Video Decoder,0x40000001,1,1,quartz.dll,6.06.7601.17713 WDM Streaming Tee/Splitter Devices: Tee/Sink-to-Sink Converter,0x00200000,1,1,ksproxy.ax,6.01.7601.17514 Video Compressors: WMVideo8 Encoder DMO,0x00600800,1,1,wmvxencd.dll,6.01.7600.16385 WMVideo9 Encoder DMO,0x00600800,1,1,wmvencod.dll,6.01.7600.16385 MSScreen 9 encoder DMO,0x00600800,1,1,wmvsencd.dll,6.01.7600.16385 DV Video Encoder,0x00200000,0,0,qdv.dll,6.06.7601.17514 LogMeIn Video Encoder,0x00200000,1,1, MJPEG Compressor,0x00200000,0,0,quartz.dll,6.06.7601.17713 Audio Compressors: WM Speech Encoder DMO,0x00600800,1,1,WMSPDMOE.DLL,6.01.7600.16385 WMAudio Encoder DMO,0x00600800,1,1,WMADMOE.DLL,6.01.7600.16385 ATI MPEG Audio Encoder,0x00200000,1,1,atimpenc64.dll,12.05.0000.21219 IMA ADPCM,0x00200000,1,1,quartz.dll,6.06.7601.17713 PCM,0x00200000,1,1,quartz.dll,6.06.7601.17713 Microsoft ADPCM,0x00200000,1,1,quartz.dll,6.06.7601.17713 GSM 6.10,0x00200000,1,1,quartz.dll,6.06.7601.17713 CCITT A-Law,0x00200000,1,1,quartz.dll,6.06.7601.17713 CCITT u-Law,0x00200000,1,1,quartz.dll,6.06.7601.17713 MPEG Layer-3,0x00200000,1,1,quartz.dll,6.06.7601.17713 Audio Capture Sources: Rear Microphone (Conexant HD Au,0x00200000,0,0,qcap.dll,6.06.7601.17514 Microphone (Screaming Bee Audio,0x00200000,0,0,qcap.dll,6.06.7601.17514 PBDA CP Filters: PBDA DTFilter,0x00600000,1,1,CPFilters.dll,6.06.7601.17528 PBDA ETFilter,0x00200000,0,0,CPFilters.dll,6.06.7601.17528 PBDA PTFilter,0x00200000,0,0,CPFilters.dll,6.06.7601.17528 Midi Renderers: Default MidiOut Device,0x00800000,1,0,quartz.dll,6.06.7601.17713 Microsoft GS Wavetable Synth,0x00200000,1,0,quartz.dll,6.06.7601.17713 WDM Streaming Capture Devices: Conexant HD Audio capture,0x00200000,1,1,ksproxy.ax,6.01.7601.17514 Conexant HD Audio capture,0x00200000,1,1,ksproxy.ax,6.01.7601.17514 ,0x00000000,0,0, Conexant HD Stereo Mix,0x00200000,1,1,ksproxy.ax,6.01.7601.17514 ASUS GSB,0x00200000,0,1,ksproxy.ax,6.01.7601.17514 Screaming Bee Wave,0x00200000,1,1,ksproxy.ax,6.01.7601.17514 WDM Streaming Rendering Devices: ,0x00000000,0,0, ,0x00000000,0,0, Conexant HD Audio output,0x00200000,1,1,ksproxy.ax,6.01.7601.17514 ,0x00000000,0,0, ,0x00000000,0,0, BDA Network Providers: Microsoft ATSC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514 Microsoft DVBC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514 Microsoft DVBS Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514 Microsoft DVBT Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514 Microsoft Network Provider,0x00200000,0,1,MSNP.ax,6.06.7601.17514 Video Capture Sources: ASUS GSB,0x00200000,0,1,ksproxy.ax,6.01.7601.17514 Multi-Instance Capable VBI Codecs: VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.7601.17514 BDA Transport Information Renderers: BDA MPEG2 Transport Information Filter,0x00600000,2,0,psisrndr.ax,6.06.7601.17669 MPEG-2 Sections and Tables,0x00600000,1,0,Mpeg2Data.ax,6.06.7601.17514 BDA CP/CA Filters: Decrypt/Tag,0x00600000,1,1,EncDec.dll,6.06.7601.17708 Encrypt/Tag,0x00200000,0,0,EncDec.dll,6.06.7601.17708 PTFilter,0x00200000,0,0,EncDec.dll,6.06.7601.17708 XDS Codec,0x00200000,0,0,EncDec.dll,6.06.7601.17708 WDM Streaming Communication Transforms: Tee/Sink-to-Sink Converter,0x00200000,1,1,ksproxy.ax,6.01.7601.17514 Audio Renderers: Speakers (Conexant HD Audio),0x00200000,1,0,quartz.dll,6.06.7601.17713 Default DirectSound Device,0x00800000,1,0,quartz.dll,6.06.7601.17713 Default WaveOut Device,0x00200000,1,0,quartz.dll,6.06.7601.17713 DirectSound: Speakers (Conexant HD Audio),0x00200000,1,0,quartz.dll,6.06.7601.17713 --------------- EVR Power Information --------------- Current Setting: {5C67A112-A4C9-483F-B4A7-1D473BECAFDC} (Quality) Quality Flags: 2576 Enabled: Force throttling Allow half deinterlace Allow scaling Decode Power Usage: 100 Balanced Flags: 1424 Enabled: Force throttling Allow batching Force half deinterlace Force scaling Decode Power Usage: 50 PowerFlags: 1424 Enabled: Force throttling Allow batching Force half deinterlace Force scaling Decode Power Usage: 0 Don't.. 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